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Fantasy male and female warriors in armor

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07/06/2024
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מדריכים על אמיו אפקספי ישראל

Characters

 

Guides

 

MU Online currently has three (3) basic character classes and two (2) advanced class which can be unlocked upon attaining 220 and 250 levels of any basic character class.


 

During their golden age, the mysterious order of dark knights fought for the protection of the citizens of MU. But those times have long since passed. Due to many wars the order was torn apart. Now the dark knights have become mercenaries to promote their own gain. Some have wandered the land in order to hone their skill to perfection, while others continue to try and bring justice to a time of pain and suffering. But one thing is certain; the dark knights of MU are sights too see pitched in battle.

Level PointVitalityAgilityStrengthEnergyBasic Stat Total
52820251083
LifeManaLife/LevelMana/LevelLife/VitalityMana/Energy
1102020.531

The Dark Knights are the embodiment of strength and power. In close combat, they can deliver deadly attacks while taking more damage that would kill any other class. Due to their excellent combat abilities and high number of hit points, Dark Knights can venture out alone without much problem. He can wear different types of armors and can use a wide variety of melee weapons from swords and axes to spears. The skills of the Dark Knight do not eat up as much mana as compared to the skills from other classes. This makes energy a low priority among Dark Knights. In addition, Dark Knight training has granted them special skills (Raid Skill) while riding Dinorants, enabling them to wield spears more efficiently and commanding these magnificent creatures to spit balls of fire.

Calculation Formula for Dark Knight

Maximum DamagePower ÷ 4
Minimal DamagePower ÷ 8
Attack Success Rate(Level*5) + (Agility*3) ÷ 2 + Power ÷ 4
Defensive PowerAgility ÷ 3 + Shield's Total Defensive Power
Defense Success Rate
(You can increase defensive power up to 10% with an armor set)
Agility ÷ 3 + Shield Defense Rate

Equippable Weapons

  • All Axes, All Swords, All Maces (except Elemental Mace), All Spears

Equippable Armor

  • Leather Set, Bronze Set, Scale Set, Brass Set, Plate Set, Dragon Set, Black Dragon Set, Phoenix Set, Great Dragon Set
  • Round Shield, Buckler, Horn Shield, Kite Shield, Bone Shield, Big Round Shield, Plate Shield, Spiked Shield, Dragon Slayer Shield, Tower Shield, Serpent Shield, Bronze Shield, Dragon Shield

Exclusive items for Dark Knight/Blade Knight

  • Wings of Dragon
  • Knight Blade
  • Dragon Spear

Dark Knight Skills

 

Weapon and Shield Skills
DefenseFalling SlashCyclone Slash
LungeUppercutSlash

 

 

Orb Skills
ImpaleTwisting SlashGreater Fortitude
 
Death StabEarth Breaker 

 

 

 

Some men strive for physical perfection. Others would rather bend the laws of nature to benefit their cause. The Dark Wizard can command the elements to smite his foes. He can also call upon the spirits to aid him. Most people are wary of the powers of the Dark Wizard and usually leave them alone. However, others make the mistake of thinking them an easy target due to their weak stature. But do not be deceived! Many warriors have suddenly been engulfed in flames before even reaching a Dark Wizard.

Level PointVitalityAgilityStrengthEnergyBasic Stat Total
51818153081
LifeManaLife/LevelMana/LevelLife/VitalityMana/Energy
60601212

The Dark Wizard has an array of offensive spells that can defeat any man or beast in no time. Although powerful, many of these spells require time to find as well as huge amounts of energy to master and large amounts of mana to cast.

Calculation Formula for Dark Wizard

Maximum DamagePower ÷ 4
Minimum DamagePower ÷ 8
Attack Success Rate(Level*5) + (Agility*3) ÷2 + Power ÷ 4
Defensive PowerAgility÷ 5 + Shield's Total Defensive Power
Defense Success Rate
You can increase defensive power up to 10% with an armor set)
Agility ÷ 3 + Shield Defense Rate
Magic PowerMaximum: Energy ÷ 4 + Magic Damage 150%

Minimum: Energy ÷ 9 + Magic Damage 100%

Additional Magic Power: Maximum Magic Power * Magic Staff's Power Up

Magic Staff's Power Up: (Staff's Minimal Striking Power ÷ 2) + (Staff Level * 2)

Equippable Weapons

  • All 1-Hand Axes, Kris, Short Sword, Crystal Sword, All Staves

Equippable Armor

  • Pad Set, Bone Set, Sphinx Set, Legendary Set, Grand Soul Set, Dark Soul Set
  • Round Shield, Buckler, Horn Shield, Bone Shield, Legendary Shield, Grand Soul Shield

Exclusive items for Dark Wizard/Soul Master

  • Wings of Soul
  • Staff of Kundun

Dark Wizard Skills

Skills and Spells
Eenrgy BallFire BallPower WaveLightning
TeleportMeteorSudden IcePoison
FlameTwisterEvil SpiritsHellfire
AquabeamCometfallInfernoTeleport Ally
Soul BarrierIce StormDecayNova
 

The elves of Noria are an old and ancient race. They claim that they were the first race on MU before the human and goblin. A Norian elf is said to have unearthly beauty and grace. While they may shy away from hand to hand combat, one cannot say that they are weak. The elves were the ones who had taught man the art of the bow. Nobody can beat an elf in an archery contest. The elves of Noria have also made pacts with other races. They call upon such pacts to aid them in battle.

Level PointVitalityAgilityStrengthEnergyBasic Stat Total
52025221082
LifeManaLife/LevelMana/LevelLife/VitalityMana/Energy
803011.511.5

Elves are an asset to any party as energy elves or as agility elves. Energy elves have "buffing" spells that can increase defense, offense or heal party members. Her summons can turn the tides of battle. Agility elves are amazing ranged fighters and their quick attacks and high flee rates make them excellent tankers.

Calculation Formula for Elf

Maximum DamageSword/Blunt Weapons/Spear/Axe Equipped: (Agility + Power) ÷ 4

Bow, Crossbow-Equipped: Agility ÷ 4
Minimum DamageSword/Blunt Weapons/Spear/Ax Equipped: (Agility + Power) ÷ 8

Bow, Crossbow-Equipped: Agility ÷ 8
Attack Success RateSame as the knight
Defensive PowerAgility ÷ 10 + Shield's Total Defensive Power
Defense Success RateAgility ÷ 4 + Shield's Defense Rate
Multiple shooting skill DamageSame as the usual damage
Magic PowerHealing: Energy ÷ 5 + 5

Advanced Defense: Energy ÷ 8 + 2

Advanced Damage: Energy ÷ 7 + 3

Equippable Weapons

  • Elven Axe, Kris, Short Sword, Rapier, Light Saber, Light Spear, All Bows and Crossbows

Equippable Armor

  • Vine Set, Silk Set, Wind Set, Spirit Set, Guardian Set, Divine Set, Red Spirit Set
  • Round shield, Buckler, Elven Shield, Elemental Shield

Exclusive items for Fairy Elf/Muse Elf

  • Elven Wings
  • Wings of Spirit
  • Arrow Viper Bow

Fairy Elf Skills

Weapon and Orb Skills
Triple ShotHealGreater Defense
PenetrationIce ArrowGreater Damage
 
Summons
Summon GoblinSummon Stone GolemSummon Assassin
Summon BaliSummon SoldierSummon Yeti
  
Summon Dark Knight
 

 

Some men have mastered the art of magic at an early age. Others have mastered the way of the sword. A scant few have managed the impossible. They have mastered both sword and sorcery. These savants of might and magic are known as Magic Gladiators. The Magic Gladiators have found the secrets of casting their magic while wearing armor that would encumber any sorcerer. They can also wield blades as good as any knight. Due to their mystical nature they have endless endurance and can run for great distances. Magic Gladiators are also quick learners and advance faster than other classes.

Level PointVitalityAgilityStrengthEnergyBasic Stat Total
726262626104
LifeManaLife/LevelMana/LevelLife/VitalityMana/Energy
110601122

Magic Gladiators can use an array of spells, skills and armors that may be used by the Dark Knights and Dark Wizards. Although his combat skills and spells are not as complete as a pure Dark Knight or Dark Wizard, the combination of these abilities makes him a truly devastating character. Magic Gladiators have the ability to master the skill of Ultimate Attack. They can also use most game items and commands at 2/3rd less the level requirement of other classes enabling them to enter zones earlier than other characters and wear stronger equipment at lower levels. In order to unlock the Magic Gladiator you must have a basic character who has achieved a level of 220.

Equippable Weapons

  • All Axes, All Swords (except Dark Breaker), All Maces (except Elemental Mace), All Spears (except Dragon Spear)

Equippable Armor (without helms)

  • Leather Set, Bronze Set, Brass Set, Scale Set, Plate Set, Dragon Set
  • All Shields (except Elven, Elemental, Legendary and Grand Soul Shield)

Excusive items for Magic Gladiators

  • Wings of Darkness
  • Storm Crow Set, Thunder Set, Hurricane Set
  • Rune Blade, Dark Reign Blade

Magic Gladiators who have reached the requirements can learn the following knight skills

  • Twisting Slash, Impale

Magic Gladiators who have invested in energy may learn the following wizard spells

  • Fireball, Power Wave, Lightning, Meteor, Sudden Ice, Poison, Flame, Twister, Hellfire, Aqua Beam, Cometfall and Inferno

Magic Gladiator Skills

Weapon and Orb Skills
Power SlashFire Slash
 

 

The Dark Lords of MU have surfaced to help face Kundun. They are bred leaders as they used to command great armies and creatures of power in the golden ages. As the threat of Kundun grows ever nearer some have decided to return and help the citizens survive these troubling times. Others on the other hand have returned to seize the opportunity to gain power from the battles that are about to begin.

Level PointVitalityAgilityStrengthEnergyBasic Stat Total
726202026104
LifeManaLife/LevelMana/LevelLife/VitalityMana/Energy
110601122

The Dark Lord enters combat brandishing his phenomenal charisma in the battlefield. He has the power to summon the spirits of his raven and steed to help him defeat his opponents. Another wielder of great power like the Magic Gladiators of MU, he can wield equipment and enter zones at 2/3rd less the requirement of other classes. He also has learned spells and techniques never before seen by the inhabitants of MU. In order to unlock the Dark lord you must have a basic character that has achieved a level of 250.

Calculation Formula for Dark Lords

Max DamageStrenth ÷ 5 + Energy ÷ 10
Min DamageStrenth ÷ 7 + Energy ÷ 14
DefenseAgility ÷ 7
Attack SpeedAgility ÷ 10
Defense Success Rate(Level x 5) + [(Agility x 5) ÷ 2]+ Strength ÷ 6 + Leadership ÷ 10
Ability Gauge (AG)(Strenth x 0.2) + (Agility x 0.2) + (Vitality x 0.2) + (Energy x 0.15) + (Leadership x 0.3)

Equippable Weapon Sets

  • Small Axe, Short Sword, Hand Axe, Kris, Mace, Sword of Assassin, Morning Star, Double Axe, Katana, Tomahawk, Gladius, Flail, Falchion, Serpent Sword, Blade, Sword of Archangel

Equippable Armor Sets

  • Leather Set, Bronze Set, Scale Set

Exclusive items for Dark Lord

  • Cape of Lord
  • Dark Lord Pets - Dark Spirit and Dark Horse
  • Battle Scepter, Master Scepter, Great Scepter, Lord Scepter, Great Lord Scepter (pet attack improves when wielding scepters)
  • Light Plate Set, Adamantine Set, Dark Steel Set and Dark Master Set

Dark Lord Skills

Weapon, Pet, and Scroll Skills
Force WaveEarthquakeForceFireburst
 
Increase Critical DamageElectric SparkSummon 
 

Orbs and Skills

Dark Knight

Weapon and Shield

 

NameDefend
DescriptionBy positioning himself in a defensive posture, a dark knight can reduce the damage taken from enemy strikes by 50%. It proves very useful when besieged by too many enemies to effectively counter.
Mana30
Damage50% Damage Reduction

 

 

NameFalling Slash
DescriptionThe falling slash gives twice as much damage than any other regular attack of a Dark Knight because he uses his whole body to increase the strength of the blow.
Mana10
Damagex2 Damage

 

 

NameCyclone Slash
DescriptionMany Dark Knights have been able to master this skill. It consists of swinging a sword in a wide arc thereby generating enough centrifugal power to cause more damage and increase attack speed.
Mana9
Damagex2 Damage

 

NameLunge
DescriptionDark Knights who use the Legendary Sword, Gladius and Katana with a lunge skill can execute quick stab attacks on their enemies. Moreover, it penetrates deeply through an opponent's armor into the vital parts of the opponent.
Mana9
Damagex2 Damage

 

 

NameUppercut
DescriptionIt cleaves into an enemy through an upward slashing motion. While it may look simple and fluid, it takes a lot of dedication to master it.
Mana10
Damagex2 Damage

 

 

NameSlash
DescriptionIt is a dreadful skill that uses both blades of a sword to cut an enemy. It is a skill of high difficulty that only a Giant Sword, Chaos Dragon Axe and Crystal Sword can handle. Monsters who are attacked by this skill are damaged 2 times more than the other attacks.
Mana10
Damagex2 Damage

 

 

Orb Skills

 

NameImpale
DescriptionThis technique allows the knight wielding a spear weapon to impale his opponents for massive damage.
RequirementLevel 120
Mana8
A.G.0

 

 

NameTwisting Slash
DescriptionA technique that allows the knight to whirl his weapon around him to attack all adjacent targets.
RequirementLevel 28
Mana10
A.G. Cost10

 

NameGreater Fortitute
DescriptionThis technique allows the knight to use his energies to give him more stamina for battle.
RequirementLevel 120
Mana22
A.G. Cost24

 

 

NameDeath Stab
DescriptionA devastating attack similar to the lunge skill but is enhanced by the elemental power of wind.
RequirementLevel 160
Mana15
A.G. Cost12

 

 

NameEarth Break
DescriptionAn area attack that unleashes shockwaves with the elemental power of the earth to damage opponents..
RequirementLevel 170
Mana25
A.G. Cost20

 

 

Dark Wizard

Skills and Spells

 

NameEnergy Ball
DescriptionThe first spell of the Dark Wizard, it compresses his power into a small sphere to be unleashed on his target
Mana1
A. G. Cost0

 

 

NameFire Ball
DescriptionEven novice Dark Wizarsd can master this simple technique easily. By shooting a huge tongue of fire, it gives a massive damage to enemies.
Requirement40 energy
Mana3
A. G. Cost0

 

 

NamePower Wave
DescriptionIt shoots a wave of force towards the enemy. Power Wave digs under the ground and moves toward the enemy to deal moderate damage
Requirement57 energy
Mana5
A. G. Cost0

 

 

NameLightning
DescriptionLightning spell that can knock enemies back.
Requirement72 energy
Mana15
A. G. Cost0

 

 

NameTeleport
DescriptionThe Teleport spell allows the caster to relocate himself anywhere within the screen. They use can use the spell to evade attacks or use it to position for a better attack.
Requirement88 energy
Mana30
A. G. Cost0

 

 

NameMeteor
DescriptionThis spell summons a meteorite from the heavens to smite opponents.
Requirement104 energy
Mana12
A. G. Cost0

 

 

NameSudden Ice
DescriptionThe Ice spell has a chance of chilling enemies, slowing down their movement and the speed of their attack.
Requirement120 energy
Mana38
A. G. Cost0

 

 

NamePoison
DescriptionThe Poison spell conjures poisonous vines that sprout from the ground near target's feet that may slow and poison the target. Poisoned enemies will slowly lose life over time until the poison wears off or is cured.
Requirement140 energy
Mana42
A. G. Cost0

 

 

NameFlame
DescriptionThe Flame spell summons a pillar of flame which causes continuous damage on all creatures it touches.
Requirement160 energy
Mana50
A. G. Cost0

 

 

NameTwister
DescriptionThe Twister spell allows the caster to conjure small cyclones that can confuse the enemy when they are struck by it.
Requirement180 energy
Mana60
A. G. Cost0

 

 

NameEvil Spirits
DescriptionThis spell summons spirits to fight on the side of the Sorcerer. This damages all opponents within the sorcerer's line of sight.
Requirement220 energy
Mana90
A. G. Cost0

 

 

NameHellfire
DescriptionWizards can conjure hellfire that springs up from the ground and hits multiple targets around him.
Requirement260 energy
Mana160
A. G. Cost0

 

 

NameAqua Beam
DescriptionThis spell conjures a beam of concentrated elemental water that penetrates through multiple opponents.
Requirement345 energy
Mana140
A. G. Cost0

 

 

NameCometfall
DescriptionThe Cometfall spell conjures a bolt of energy that shoots targets from the sky.
Requirement436 energy
Mana150
A. G. Cost0

 

 

NameInferno
DescriptionInferno spell creates a ring of fire around the caster for a few seconds, instantly burning those who come too close to the wizard.
Requirement578 energy
Mana200
A. G. Cost0

 

 

NameTeleport Ally
DescriptionTeleport Ally enables the wizard to summon a member of his party to his location. It is very useful in situations where party members get caught in tight spots.
Requirement644 energy
Mana90
A. G. Cost45

 

 

NameSoul Barrier
DescriptionThe Soul Barrier spell encases the caster in a sphere of energy which absorbs a certain amount of damage dependent on energy.
Requirement509 energy
Mana70
A. G. Cost22

 

 

NameIce Storm
DescriptionThe Ice Storm spell conjures massive shards of ice to fall on enemies and slow down any survivors .
Requirement849 energy
Mana100
A. G. Cost5

 

 

NameDecay
DescriptionCauses falling poison balls which deal a huge amount of damage and can effectively "poison" the enemy to death
Requirement953 energy
Mana110
A. G. Cost7

 

 

NameNova
DescriptionProbably the most powerful spell in the game. The Wizard concentrates all his power and generates a huge explosion of arcane energy.
Requirement1052 energy
Mana180
A. G. Cost45

 

 

Fairy Elf

Weapon Skill

 

NameTriple shot
DescriptionThe elf can shoot 3 arrows at the same time to deal triple damage on enemies.
RequirementWeapon Skill
Mana5
A. G. Cost0

 

 

Orb Skills

 

NameHeal
DescriptionElves can channel their energies to heal themselves or partymates.
Requirement52 energy
Mana20
A. G. Cost0

 

 

NameGreater Defense
DescriptionElves can enhance the defense of targets. The increase in defense depends on the energy rating of the elf.
Requirement72 energy
Mana30
A. G. Cost0

 

 

NameGreater Damage
DescriptionElves can enhance the damage on targets. The increase in damage depends on the energy rating of the elf.
Requirement72 energy
Mana40
A. G. Cost0

 

 

NamePenetration
DescriptionThis orb allows the elf to shoot a powerful arrow that pierces through targets.
Requirement130 energy
Mana7
A. G. Cost9

 

 

NameIce Arrow
DescriptionShoots an icy arrow that may freeze targets for a couple of seconds and deal great damage.
Requirement646 energy
Mana10
A. G. Cost12

 

 

 

Summons

NameSummon Goblin
DescriptionSummons a Goblin to fight for the elf.
Requirement30 energy
Mana40
A. G. Cost0

 

 

NameSummon Stone Golem
DescriptionSummons a Stone Golem to fight for the elf.
Requirement60 energy
Mana70
A. G. Cost0

 

 

NameSummon Assassin
DescriptionSummons a Assassin to fight for the elf.
Requirement90 energy
Mana110
A. G. Cost0

 

 

NameSummon Elite Yeti
DescriptionSummons an Elite Yeti to fight for the elf.
Requirement210 energy
Mana160
A. G. Cost0

 

 

NameSummon Dark Knight
DescriptionSummons an Dark Knight to fight for the elf.
Requirement210 energy
Mana200
A. G. Cost0

 

 

NameSummon Bali
DescriptionSummons a Bali to fight for the elf.
Requirement210 energy
Mana250
A. G. Cost0

 

 

NameSummon Soldier
DescriptionSummons a Soldier to fight for the elf.
Requirement300 energy
Mana350
A. G. Cost0

 

 

 

Magic Gladiator

Weapon

NamePower Slash
DescriptionMagic Gladiators with special weapons can fire bolts of lightning by channeling their energies through these weapons.
RequirementWeapon Skill
Mana10
A. G. Cost15

 

 

 

Orb

NameFire Slash
DescriptionMastered only by the Magic Gladiator, the slash of the MG is so fast it creates fire in mid-air. The Magic Gladiator deals a great amount of damage and at the same time creates confusion among the enemy which makes them easier prey.
RequirementOrb Skill
Mana15
A. G. Cost20

 

 

 

Dark Lord

Innate Skill

NameForce
DescriptionThe basic skill of a Dark Lord which unleashes a concentrated force of energy straight at the enemy.
Requirementnone
Mana10
A. G. Cost0

 

 

 

Weapon Skill

NameForce Wave
DescriptionSimilar to the inherent skill of the Dark Lord (Force) but deals more damage and does a penetrating attack
RequirementWeapon Skill
Mana10
A. G. Cost0

 

 

 

Pet Skills

NameEarthquake
DescriptionA destructive war stomp which causes tremendous damage and knocks opponents back.
RequirementDark Horse
Mana0
A. G. Cost50

 

 

Scroll Skills

 

NameFireburst
DescriptionBursts out chains of fire which has an area effect. Most popular skill of a Dark Lord.
Requirement79
Mana25
A. G. Cost0

 

 

NameIncrease Critical Damage
DescriptionEnhances Critical Damage of the Dark Lord and his Partymates.
Requirement102 Energy, 300 Command
Mana50
A. G. Cost50

 

 

NameElectric Spark
DescriptionUnleashes a powerful surge of electricity that takes down any enemies in its path. This is an area effect spell whose power is increased by the power of the Dark Lord's party.
Requirement126 Energy, 340 Command
Mana0
A. G. Cost100

 

 

NameSummon
DescriptionSummons partymates of the Dark Lord to any location except Event maps ( Devil Square , Blood Castle and Kalima)
Requirement153 Energy. 400 Command
Mana70
A. G. Cost30

פורסם 23-04-2025

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